![]() Jupiter Hell is a spiritual successor to DRL, formerly known as Doom the Roguelike, a classic freeware game developed by ChaosForge back in 2002. If that sounds familiar, there are several good reasons for that. Jupiter Hell is a turn-based roguelike that puts you in the combat boots of a single marine, tasked with overcoming a demonic invasion of an off-world mining colony. I was committed to returning, maybe on my next run, in order to discover the mysteries of Love. 44 ammo besides, so after a few practice shots on dormant robots in the area, I had to leave the weapon behind. My curiosity was piqued, however, my character wasn’t any good with pistols, and wasn’t carrying any. This weapon would apparently heal me for each shot fired, and even more unusual, had an XP meter all its own. ![]() Within, I found a singular revolver, a unique weapon simply named “Love”. One turn, one pull of the trigger, and the AOE damage from my shotgun ensured nothing remained but torn chunks of demon flesh. ![]() I opened the door to a vault (a room with particularly good loot that needs to be unlocked prior to accessing it, typically guarded by stronger-than-average enemies), and my character took stock. The autoloader attached to my medi-fiber armor automatically loaded fresh shells into my shotgun with each step, keeping me topped up and ready for any unexpected surprises. ![]() Every time I pulled the trigger, demons exploded into pieces. My AV2 shotgun amp added a sizeable critical hit chance to each shot, and my Army of Darkness Master Trait ensured that each shot would tear through armor as if it weren’t there. Each time a demon crossed my path I pulled the trigger, unleashing a deafening cacophony of fully automatic shotgun fire. I was creeping through the second moon of Jupiter, Europa, packing a 12-gauge Jackhammer shotgun with an extended mag. The moment it was clear that Jupiter Hell had well and truly hooked me was around my 5 th hour. ![]()
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