![]() ![]() I had my final model ready, then I set polygroups for the head, arms, hands, feet and so on. And since the other areas are so high, you can divide again. So when you divide, and get to your limit, the head other areas are great, but the rest of the body still has too large of polygons to paint with. As usually the polygons are smaller on the head, hands, and so on, compared to the arms and chest. Sadly from my early experience, it can be an issue to get the detail you want on something like a whole body. So the more polygons you have, the more detail. I take it you understand that the polypaint works using each polygon as a pixel. I’m new to this too and not sure what can be done. I hope someone can help me with this because I’ve read a post where someone had the same issues trying to create decent bumpmaps, and bumpmaps are what I was going to create mainly besides RGB-textures, resulting in ZBrush being pretty useless to me. ![]() Then in modo or XSI the painted cirkels or lines or whatever are as jagged as in ZBrush and I can’t find a way to clean that up besides doing my painting in modo or Paint Shop Pro.Īfter having seen all that great work from ZBrush I still believe ZBrush is an awesome sculpting tool and my first sculpting trials are very promising but I simply can not believe the painting quality of ZBrush is that poor?.– choose color and start painting with low Focal Size, and result = jagged (31.237 million polys makes it run out of memory - XP64, 4 gigs Ram, Intel 45nano Quadcore, NVidia GeForce 9600 GT) – import OBJ (standard brush, freehand stroke, Alpha off, Texture off, Zadd and M and Zsub off, only Rgb on) The edges are always jagged, even with Projection Master. I’ve searched the docs and the forums extensivley for two days now, and am sure that I’m doing everything correct, and I just can not get crisp sharp (color)painted lines or forms. Seeing all that great work on the forums created with ZBrush got me interested and convinced me this is a great tool.īut my first experiences with RGB-texture-painting (polypainting) are VERY dissapointing.Īnd RGB-texture-painting was my main reason of purchase. ![]() Until now I did my modeling and painting in modo 302 and all the rest in XSI. I’m new to ZBrush and have just bought it. ![]()
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